vg
tools for working with variation graphs
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chain_items.hpp File Reference
#include "extract_containing_graph.hpp"
#include "../gbwt_extender.hpp"
#include "../snarl_seed_clusterer.hpp"
#include "../zip_code_tree.hpp"
#include "../handle.hpp"
#include "../explainer.hpp"
#include "../utility.hpp"
#include <bdsg/hash_graph.hpp>
#include <crash.hpp>

Classes

class  vg::algorithms::Anchor
class  vg::algorithms::TracedScore
struct  vg::algorithms::transition_info
 Represents a possible transition between anchors. More...
struct  vg::algorithms::ChainScoringScheme
struct  vg::algorithms::ChainWithRec
struct  vg::algorithms::ChainsResult

Namespaces

namespace  vg
namespace  vg::algorithms
namespace  std
 Hash functor to hash NodeSides using std::hash.

Typedefs

using vg::algorithms::path_flags_t = uint64_t
using vg::algorithms::transition_iteratee = std::function<void(const transition_info& transition)>
using vg::algorithms::transition_iterator = std::function<void(const VectorView<Anchor>& to_chain, const SnarlDistanceIndex& distance_index, const HandleGraph& graph, size_t max_indel_bases, const transition_iteratee& callback)>

Functions

ostream & vg::algorithms::operator<< (ostream &out, const Anchor &anchor)
 Explain an Anchor to the given stream.
vg::algorithms::TracedScore std::max (const vg::algorithms::TracedScore &a, const vg::algorithms::TracedScore &b)
 Allow maxing TracedScore.
ostream & vg::algorithms::operator<< (ostream &out, const TracedScore &value)
 Print operator.
void vg::algorithms::sort_anchor_indexes (const std::vector< Anchor > &items, std::vector< size_t > &indexes)
transition_iterator vg::algorithms::zip_tree_transition_iterator (const std::vector< SnarlDistanceIndexClusterer::Seed > &seeds, const ZipCodeTree &zip_code_tree, size_t max_graph_lookback_bases, size_t max_read_lookback_bases)
std::vector< transition_info > vg::algorithms::generate_zip_tree_transitions (const std::vector< SnarlDistanceIndexClusterer::Seed > &seeds, const ZipCodeTree &zip_code_tree, size_t max_graph_lookback_bases, size_t max_read_lookback_bases, size_t max_indel_bases, const VectorView< Anchor > &to_chain, const std::unordered_map< size_t, size_t > &seed_to_starting, const std::unordered_map< size_t, size_t > &seed_to_ending)
void vg::algorithms::add_transition_if_legal (vector< transition_info > &transitions, const VectorView< Anchor > &to_chain, size_t max_read_lookback_bases, size_t max_indel_bases, size_t from_anchor, size_t to_anchor, size_t graph_distance)
void vg::algorithms::chain_items_dp (vector< TracedScore > &chain_scores, const VectorView< Anchor > &to_chain, const SnarlDistanceIndex &distance_index, const HandleGraph &graph, const transition_iterator &for_each_transition, const ChainScoringScheme &scheme, size_t max_indel_bases, bool show_work)
vector< pair< vector< size_t >, int > > vg::algorithms::chain_items_traceback (const vector< TracedScore > &chain_scores, const VectorView< Anchor > &to_chain, const ChainScoringScheme &scheme, size_t max_tracebacks)
ChainsResult vg::algorithms::find_best_chains (const VectorView< Anchor > &to_chain, const SnarlDistanceIndex &distance_index, const HandleGraph &graph, const transition_iterator &for_each_transition, const ChainScoringScheme &scheme, size_t max_chains, size_t max_indel_bases, bool show_work)
pair< int, vector< size_t > > vg::algorithms::find_best_chain (const VectorView< Anchor > &to_chain, const SnarlDistanceIndex &distance_index, const HandleGraph &graph, const transition_iterator &for_each_transition, const ChainScoringScheme &scheme, size_t max_indel_bases)
int vg::algorithms::score_chain_gap (size_t distance_difference, size_t base_seed_length)
int vg::algorithms::check_recombination (const Anchor &from, const Anchor &to)
size_t vg::algorithms::get_graph_distance (const Anchor &from, const Anchor &to, const SnarlDistanceIndex &distance_index, const HandleGraph &graph, size_t distance_limit=std::numeric_limits< size_t >::max())
 Get distance in the graph, or std::numeric_limits<size_t>::max() if unreachable or beyond the limit.
size_t vg::algorithms::get_read_distance (const Anchor &from, const Anchor &to)
 Get distance in the read, or std::numeric_limits<size_t>::max() if unreachable.
ostream & vg::algorithms::operator<< (ostream &out, const BenchmarkResult &result)
ostream & vg::algorithms::operator<< (ostream &out, const BenchmarkResult &result)

Detailed Description

Algorithms for chaining subalignments into larger alignments.

To use these algorithms, decide on the type (Anchor) you want to chain up.

Then, make a dynamic programming table: vector<TracedScore>.

Then, call chain_items_dp() to fill in the dynamic programming table and get the score of the best chain.

You can use chain_items_traceback() to get a traceback of the chain's items in order.

Helper entry points are find_best_chain() and score_best_chain() which set up the DP for you and do the traceback if appropriate.